About

Hi, my name is Rumen Filkov, or just Rumen. I’m an IT professional, stubborn entrepreneur and life-long researcher. Currently I work as research assistant at the User Centered Technologies (UCT) research institute, part of Vorarlberg University of Applied Sciences (FH Vorarlberg) in Austria, as well as on my own entrepreneurial R&D projects.

A significant part of my research work and entrepreneurial projects are in the fields of:

  • Natural user interface and the respective devices, like Kinect, HoloLens, Meta or LeapMotion;
  • Virtual and augmented reality technologies, related to the Unity-3D game engine, the aforementioned devices, and GearVR, Oculus or Vive;
  • Analysis and classification of IoT data and personal experiences, related to the maintaining health status, cancer patients and the results of medical treatments.

I know, I know… My areas of interest are too many for one human life, but I never give up. 😉

Contact information:
E-mail: rumen.filkov(at)gmail.com
Twitter: http://twitter.com/roumenf
LinkedIn: http://www.linkedin.com/in/rumenfilkov

Important info regarding e-mails (last updated 01.Nov.2016):
* I ignore all e-mails, sent to me during the weekends or holidays. This is the only time I can have some rest. You may contact me again at the beginning of next week, if you still like to.
* Please mind, my e-mail contact is primarily reserved for customers, who are eligible for free or premium support, as well as for the ones requesting free academic copies.
* When you e-mail me, please mention the invoice number you got from Unity asset store at the time of purchase, so I could check your eligibility for free support. The free support is limited to 10 e-mails.

* To request premium support, please contact me first to tell me the issue, and make sure I am available. The price for the premium consultancy and support /no coding included/ is $20 per day (or e-mail).
* If you need consultancy on design of rigged clothing models for the Fitting-room scenes, I can connect you with a skilled model designer. The price for this kind of support will depend on the work or consultancy needed, and will be subject to agreement between you and the design expert.

 

 

19 thoughts on “About

  1. Hey Rumen,
    Many thanks for the Kinect with MS-SDK package!
    That being said, is there any chance that the KinectExtras with MsSDK package will come back to the asset store? If not, is there any other way to get it?

    Thanks in advance!

    • I’ll think about this. It was fully integrated in the K2-asset, which works with Kinect v1 too. That’s why I deprecated it, in order not to support two equal packages. If you need to for K1-sensors only, you may send me an email request to get it from me, too.

      • Thanks for the swift response. In regards to both the KinectExtras and K2-asset, does any of them have basic functionality for audio capture and/or audio detection?

        Thank you in advance for taking the time to answer this.

  2. Hello. Thank you very much for the Kinect with MS-SDK asset. Did you think about the Run gesture? Is it possible to add? I can make some payment for this.

  3. i got the following error please help

    error CS1061: Type `System.IO.FileInfo’ does not contain a definition for `Length’ and no extension method `Length’ of type `System.IO.FileInfo’ could be found (are you missing a using directive or an assembly reference?)

  4. Pingback: Kinect v2 Examples with MS-SDK | RFilkov.com - Technology, Health and More

  5. Hello. Thank you very much for the Kinect V2 with MS-SDK asset.

    I have a problem with the asset. The Kinect V2 automatically opens and closes on and off when I use KinectController Object attached with KinectManager, BackgroundRemovalScript, and InteractionManager all together.

    I changed other kinect v2 sensors, and other computers, but the problem happens.

    Please tell me how to fix. I want to the kinect v2 sensor opens once when a Unity executable launches.

    • Hi, the sensor is controlled by the KinectManager. You need to have only one KinectManager in your game. Please look at the multi-scene demo and the respective pdf in _Readme-folder, to find out how to setup the KinectManager in a multi-scene environment.

      • Thank you for giving a comment, Mr. Rumen F.

        The app I develop is just one scene. It’s not multi-scene environment.

        I tested your asset and found out that if there’s a person or people, the kinect v2 sensor doesn’t close automatically. The kinect v2 sensor opens once.

        The kinect v2 sensor close automatically when there is no person, Is this a specs of the asset?

      • Well, I’m a bit surprised. This asset has thousands of users and nobody has complained so far that the sensor closed up automatically, when there are no people in front of it. Are you testing the unaltered demo scenes, or your own scene? Also, the full KM source is there, so you can put some breakpoints in Awake() and OnDestroy() to check when (and why) they get called.

  6. HI
    i purchased kinect v2 examples in asset store

    i am sorry i sent wrong question before

    exact question is,
    what do i modify in “KinectHolographicViewe scener” if i want scene move to my position when i move to kinect direction.

    it works good in horizontal and vertical, but scene moves to the opposite direction.in default depth

    in confirm,
    scene become far when i move to kinect direction in default.
    i want scene become near when i move to kinect.

    thanks a lot~

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