Multi-AR package provides an easy way to deal with the specifics of different AR platforms. This way the developer may concentrate on the creation of the Unity scenes, set up each scene only once, and leave the platform-specific stuff to the Multi-AR components. Currently Multi-AR supports AR-Kit and AR-Core.
There are there demo-scenes in this release of the package. The object-spawner demo instantiates and anchors a preconfigured model to the detected surfaces. The object-controller demo shows, hides and controls the one of three game models in the scene. The anchor-unachor scene demonstrates what happens when you to anchor or unachor an object to a world surface. The Multi-AR package works with all versions of Unity editor – Personal, Plus or Pro.
How to Run the Demo Scenes:
1. Download and import the Multi-AR package into new Unity project.
2. You don’t need to import the AR-Kit or AR-core Unity packages. They are included in the Multi-AR package.
3. Open a demo-scene from the MultiAR/DemoScenes-folder.
4. Build and run the scene on AR-Kit or AR-core. They should work.
5. Look at the settings of the MultiARManager-component in the scene. Try to change some of them and re-run the scene on the AR platform, to see the effect.
* If you get compilation errors, make sure you use Unity v2017.2 or later.
* Make sure your device supports the respective AR-platform. Try its basic samples on the device, to see if they work.
* Check once again you followed all setup steps for the respective AR-platform.
* The official release of the Multi-AR package is available at the Unity Asset Store.