Kinect to Playmaker

The most of the Kinect-actions for Playmaker, added to “Kinect with MS-SDK“- and “KinectExtras with MsSDK“-packages are based on the code of Kinect-to-Playmaker actions, created by Jonathan O’Duffy and Andrew Jones from the HITLab-Australia.These Playmaker actions are part of their project ‘Fantasy to Reality’. With this article I’d like to give all the credits and…

Steve Jobs’s Evergreens

“The only way to do great work is to love what you do. If you haven’t found it yet, keep looking. Don’t settle. As with all matters of the heart. you’ll know when you find it.” “Innovation distinguishes between a leader and a follower.” “Remembering that I’ll be dead soon is the most important tool…

KinectExtras with MsSDK

KinectExtras with MsSDK is an extension of the Kinect with MS-SDK package. It provides additional examples and demos, based on Kinect SDK that are not directly related to transferring human motion onto digital characters. The package consists of Kinect Interaction demo presenting hand cursor control as well as hand grips and releases, Speech recognition example, Face-tracking example…

Kinect with MS-SDK

Kinect with MS-SDK is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. For more Kinect v1-related examples, utilizing Kinect Interaction, Kinect Speech…

Kinect with OpenNI 2

Kinect with OpenNI 2 is a set of two Kinect/PrimeSense examples that use several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars or utilize Kinect gestures in your Unity projects, by using OpenNI2 and NiTE2. This asset supports 32- and 64-bit builds, works on Windows and (with some kicks and…

Leap Motion Examples

Leap Motion Examples,included in this package, demonstrate various Leap-sensor implementations, such as character control with one finger, using the Leap gestures, cursor control, hand grips and releases, finger-controlled GUI buttons, etc. It consists of two demo-scenes, several reusable Leap-helper scripts and Playmaker actions for LeapMotion. The goal of the example is to provide simple means…